30th Annual Dice Awards
Voting is Open!
Voting closes on January 12, 2027
Categories
Game of the Year
The single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts and Sciences that best utilizes the chosen medium to entertain users.
Mobile Game of the Year
The Mobile Game of the Year shall be the game developed for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the devices software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android.
Outstanding Achievement for an Independent Game
Awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences
Outstanding Achievement in Game Direction
The individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, aesthetics, and game design to create a cohesive experience. This award recognizes the role of the Creative Director and Game Director - in guiding all elements of a title and shaping the final outcome of a game.
Outstanding Achievement in Game Design
This award will be presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience.
Outstanding Achievement in Animation
This award will be presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life in an interactive title. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism (look and feel).
Outstanding Achievement in Art Direction
Presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title.
Outstanding Achievement in Original Music Composition
Presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of this Award.
Outstanding Achievement in Audio Design
Presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title.
Outstanding Achievement in Story
Presented to the individual or team whose work has furthered the interactive experience through the creation of a game world -- whether an original creation, one adapted from previously existing material or an extension of an existing property which best exemplifies the coalescence of setting, characters and plot.
Outstanding Technical Achievement
This award celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering.
Action Game of the Year
Action Games are titles that follow the gameplay from the perspective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game.
Adventure Game of the Year
Adventure games are those titles in which players are challenged with real-time action activities where timing, skill and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics.
Family Game of the Year
The Family Game of the Year shall be awarded to the best title of any genre geared towards a shared, family gaming experience. The title’s play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play.
Fighting Game of the Year
Fighting games are those titles that offer the user the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game.
Racing Game of the Year
Racing games are those titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion.
Role-Playing Game of the Year
This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in a persistent world. Through the player’s actions, his/her virtual characters’ statistics or traits demonstrably evolve throughout the game.
Sports Game of the Year
Sports games offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user the experience of participating in an existing competitive sport.
Strategy/Simulation Game of the Year
Strategy games are defined to be those titles in which the user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution.